Everything the completed Synaty build is designed to expose.
The site now mirrors the actual project direction: a server-backed license platform, a product-gated client, a richer in-game menu, and separate admin/reseller operations.
Key verification
Validates format, expiry, version, enabled products, and optional HWID binding before granting a session.
Product list response
Returns only the products assigned to a key, including labels and download paths used by the loader.
First-use binding
Binds a key on first loader login and reports mismatch attempts to the server-side event log.
Dashboard sessions
Browser login uses the same key database and opens a private dashboard with active products and expiry.
Operations management
Generate keys, delete keys, review HWID/IP data, add managers, add resellers, set credits, and inspect recent auth events.
Credit-based inventory
Resellers log in separately, change their password, generate customer keys, and track the keys they created.
Runtime UI modules.
The menu structure is designed to match the main Synaty in-game experience, with Lua Menu visibility controlled by product selection instead of showing by default.
Aim Assist
Silent Aimbot and Memory Aimbot sections with enabled state, hold keybind, bone target selector, visibility check, field-of-view slider, show-FOV toggle, hit-chance control, weapon-range respect, pedestrian targeting, smoothing, sticky aim, and warning states for higher-risk controls.
Visuals
Player ESP controls for names, health, distance, box, skeleton, snap lines, max distance, player blips, minimap display, blip color, and always-show-name options, plus world visuals for vehicles, pickups, NPCs, waypoint tracking, no fog, full bright, no ragdoll, and time override.
Miscellaneous
Player controls for god mode, noclip, noclip speed, super speed, speed multiplier, super jump, invisibility, infinite ammo, no reload, one-shot state, no wanted, heal, clear wanted, and suicide action; vehicle controls for vehicle god mode, boost, boost amount, collision, no flip, horn boost, spawn, repair, delete, and flip.
Server
Server UI pages for player and vehicle listing, refresh actions, IDs, names, pings, and action buttons where supported by the client runtime.
Lua Menu
Lua editor, file loading, premium script list, trigger finder, event log views, resource list, NUI focus controls, NUI message sender, Lua state inspector, and local settings. This page appears only when the Lua Menu product is active.
Settings and state
INSERT menu toggle, stream display state, feature state persistence hooks, keybind capture, dropdown state, slider values, and NUI-to-client callback routing.
Server functions.
Auth event log
Captures loader, web, admin, and reseller activity with time, channel, key/user, HWID, IP, status, and reason.
Private data files
Keys, products, HWID bindings, admins, resellers, rate limits, and auth events live under server data storage.
Rate limiting
Loader endpoint applies IP-window limits to reduce noisy auth attempts and brute force traffic.
Signed sessions
Client dashboard, admin, and reseller portals use HTTP-only signed cookies with expiry checks.
Password hashing
Admin and reseller passwords use PBKDF2-SHA256 with per-user salts and constant-time comparison.
Download routing
Product DLL/file paths are served through controlled download directories and returned only after product entitlement.